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Nysha's New Creators for March - posted on 1st Apr 2018 at 9:00 AM
Replies: 13421 (Who?), Viewed: 294110 times.
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Lab Assistant
#13401 Old 19th Apr 2018 at 6:22 PM
Someone could be able to make CC ones. Eventually there could be a open world mod and create a style recolor mod and TS3 won't be needed anymore.
Scholar
#13402 Old 19th Apr 2018 at 6:32 PM
An open world mod simply can't be done. The source code would be needed for such a thing, and even then you'd probably have to refactor a lot of the game's core. I wish it was possible, but it sadly isn't
Needs Coffee
staff: moderator
#13403 Old 19th Apr 2018 at 11:04 PM
Open world is not possible but even if it was it brings up all new issues. If you are now open, what is it doing with the sims? Are they frozen on their now open lot? Aging and doing things without you? You can't just make a world be open, it comes with all kinds of other considerations. The reason sims 3 has dead (barely any sims) open venues and the rest rabbit holes is because of it's open world. You need an amazing computer to be able to have all venues both open and lively while also processing the rest of an open world. This is why sims 2 venues are busy, it's because the game focuses all its processing into one lot.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
#13404 Old 19th Apr 2018 at 11:11 PM
Ah, yeah. Good points, jo. I can totally see your point ,especially if you consider the fact that it'd be insane on resources if you entered an open-world "Twikkii Island" or any of the other vacation destinations. It would probably lag to hell and back since obviously you know how there are tons of Sims there... That, and what about ghosts? Would they fly around and terrorize others or would they just remain stationary... Sims 2 was definitely made with a closed-world in mind. that, and obviously machines wouldn't even come close to being able to cope with loading a whole neighborhood on the fly...
Top Secret Researcher
#13405 Old 19th Apr 2018 at 11:55 PM
household/family thumbnails.
how are the position and pose of each character determined?
some of the factors seem to be family relations and relationship levels; and sometimes age.

REIA files.
what exactly are they?
so far seen them only in the pre-made main neighborhood folders.
Scholar
#13406 Old Yesterday at 12:12 AM
Quote:
Originally Posted by mdsb759
household/family thumbnails.
how are the position and pose of each character determined?
some of the factors seem to be family relations and relationship levels; and sometimes age.

REIA files.
what exactly are they?
so far seen them only in the pre-made main neighborhood folders.


REIA files are the little videos which play. AFAIK, nobody has managed to make their own custom ones.
Scholar
#13407 Old Yesterday at 11:40 AM
I reinstalled Windows 10 and the Ultimate Collection. I'm not seeing trees as hood deco from lot view (example) in any neighborhood whatsoever. I do see other deco from lot view, such as alleys and street lights, and lot imposters appear just fine. Is there something I need to do with my graphics card, or is it something else? I've got an Intel + ATI combo, and everything was working just fine before reinstalling my system...

Felicity Island! :D
"When people put their mind to things, when people are inspired, when people are motivated; anything is possible. I saw a naked woman riding a giant telephone." -nicepeter
Mad Poster
DELETED POST
Yesterday at 2:02 PM
This message has been deleted by Rosebine. Reason: Answered myself ;)
The Great AntiJen
staff: moderator
#13408 Old Yesterday at 3:09 PM
Quote:
Originally Posted by DJ.
I reinstalled Windows 10 and the Ultimate Collection. I'm not seeing trees as hood deco from lot view (example) in any neighborhood whatsoever. I do see other deco from lot view, such as alleys and street lights, and lot imposters appear just fine. Is there something I need to do with my graphics card, or is it something else? I've got an Intel + ATI combo, and everything was working just fine before reinstalling my system...

There are two things - you need the cheat in the config file (the userStartup.cheat file): boolprop dontMergeNHFlora false
and you may need the relevant hack that gets some of the neighbourhood stuff to show up that is otherwise reluctant. When I remember the name, I'll update the post and try and find it for you.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Lab Assistant
#13409 Old Yesterday at 3:52 PM
Quote:
Originally Posted by joandsarah77
Open world is not possible but even if it was it brings up all new issues. If you are now open, what is it doing with the sims? Are they frozen on their now open lot? Aging and doing things without you? You can't just make a world be open, it comes with all kinds of other considerations. The reason sims 3 has dead (barely any sims) open venues and the rest rabbit holes is because of it's open world. You need an amazing computer to be able to have all venues both open and lively while also processing the rest of an open world. This is why sims 2 venues are busy, it's because the game focuses all its processing into one lot.


They won't age because unplayed, but they'd do stuff. It would be like visiting a really big community lot.

You can call me Kymicsu.
I'm an aroace woman with Autism and C.H.A.R.G.E. Syndrome.
Sorry for the Susan-related stuff, I acted nonlucidly.
Mad Poster
#13410 Old Yesterday at 8:29 PM
Well, I for one really don't care about the flyby - it just takes more time for my hood to load

Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
The Great AntiJen
staff: moderator
#13411 Old Yesterday at 8:51 PM
Quote:
Originally Posted by Justpetro
Well, I for one really don't care about the flyby - it just takes more time for my hood to load

I couldn't get on with them because I hated calling Little Carping anything other than Little Carping. It was no use telling myself to pretend. I think it was the Pleasantview flyby that worked best for me - or maybe Europa, can't remember now. I liked the flyby but hated the name change.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Mad Poster
#13412 Old Yesterday at 8:54 PM
Honestly, after years of playing my own 'Hoods, I don't even notice that the premade 'Hoods have one. It is pretty and useful the first time. Go for a ride enjoying the view of that new place. Once you know that place, it stops being useful, and remains pretty.
I create my 'Hoods, I know what they look like.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS ;)
Lab Assistant
#13413 Old Yesterday at 8:58 PM
When I play foreign version of TS2 it changes the neighborhood names and thus theres no flyby

You can call me Kymicsu.
I'm an aroace woman with Autism and C.H.A.R.G.E. Syndrome.
Sorry for the Susan-related stuff, I acted nonlucidly.
Mad Poster
#13414 Old Yesterday at 10:15 PM
So, Wanda Ivory has put out her first fire with a spell (yay!) and as far as anyone in the game notices or cares she succeeded; but to me it looks like it's still burning. I deleted the stove, didn't work. I tried to nuke it with the batbox and the Stuck Object Remover, no luck. I tried to grab it with move_objects and couldn't.

What's left to try? I'd sooner not move them out and back in again.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#13415 Old Yesterday at 10:17 PM
Where is the fire, Peni?

Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
Mad Poster
#13416 Old Yesterday at 10:59 PM
Between a wall with a window in it and a counter, right at the entrance. It's as tall as the ceiling and takes up the entire square, a little hard to ignore.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Top Secret Researcher
#13417 Old Yesterday at 11:18 PM
some things to try::
-place a fire alarm in the room.
-fire department call from a phone.

an alternative to moving out might be changing household's lot instance in SimPE.
or if you prefer actual moving out, I heard of a hack that lets objects remain. not sure the site; have not yet downloaded it.
Link Ninja
#13418 Old Yesterday at 11:25 PM
Have you quit the lot and gone back in? I've had lingering flames before after a fire that kept burning but no one saw it as an active fire, but they would go away if I exited and came back. If not, and everything has been done and it's still there, could you chalk it up to some magical eternal flame?

Uh oh! My social bar is low - that's why I posted today.

Lab Assistant
#13419 Old Yesterday at 11:47 PM
Quote:
Originally Posted by Charmful
Have you quit the lot and gone back in? I've had lingering flames before after a fire that kept burning but no one saw it as an active fire, but they would go away if I exited and came back. If not, and everything has been done and it's still there, could you chalk it up to some magical eternal flame?


yup i like to chalk everything up to magic.

You can call me Kymicsu.
I'm an aroace woman with Autism and C.H.A.R.G.E. Syndrome.
Sorry for the Susan-related stuff, I acted nonlucidly.
Mad Poster
#13420 Old Yesterday at 11:59 PM
Since there is a window on that wall, do you think deleting that window would change something? Maybe that's what's still on fire...

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS ;)
Mad Poster
#13421 Old Today at 12:54 AM
Try forcing errors on objects in the vicinity. And have you tried letting the lot run for a while? I think I've had cases of leftover flames where they eventually died out on their own.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Mad Poster
#13422 Old Today at 10:26 AM
I agree that the fire may well die later on - I have seen that happening as well. However, I would try to delete the window as well as the wall, if it doesn't go away by itself.

Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
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